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Software

These are just a few of the software applications that are used in our lab.  We usually alternate from reading applications one week, to a math application the next week and then a creative thinking application at least once a month.  The Second Graders come to the lab twice a week to expand on their typing skills and word processing applications. Variety helps to keep the students focused and entertained while they are learning.

Math Concepts One...Two...Three!:  The program content in the Math Concepts series is based on the standard curriculum taught in grades K-3.  It adheres to the NCTM (National Council of Teachers of Mathematics).  It correlates exceptionally well, with our new Everyday Math series.  Math Concepts One...Two...Three involves skills using number sense, numeration, measurement, geometry, data management and probability, patterning and algebra.

Clock Faces:  Children learn to tell time by setting clocks to specific time, match analog and digital times, use a calendar and solve word problems dealing with both times and dates.

DinoSet 1:  Focuses on understanding the meaning of 1 digit numerals, beginning counting and the concepts of more and less.

DinoSet 2:  Focuses on understanding the meaning of numerals 11-20 and number words to ten; counting by 1's, 2's, 5's, and 10's; the concepts of less than and greater than; and addition and subtraction facts 1-10.

Mighty Math Carnival Countdown:  Builds basic concepts and problems-solving skills.  Problem solving and logic, place value using 1's, 10's, and 100's; addition and subtraction, sorting and classification and early multiplication and division.

Millie's Math House:  Explores numbers, shapes, patterns, addition and subtraction.

Jump*Start Advanced (Pre-K through 2):  Tailored activities that fit individual learning styles.  Kids master math, reading, music, art and critical thinking skills from the preschool level through the second grade.

A to Zap:  Children learn about letters, numbers and words, using dynamic sound, animations and games with engaging activities.

Bailey's Book House:  Students explore letters, words, sentences, rhyming and stories.

Curious George Learns Phonics:  Identifying rhymes, alliteratives, blending onset and rime, blending separate sounds, blending sounds, segmenting sounds and letter, substitution of sounds and letters, identifying initial consonants, short vowel sounds and long vowel sounds, identifying initial and final digraphs, and provides practice with both high-frequency words and words for decoding using specific phonic skills featured in designated stories.

Every Child a Reader:  Provides direct reading instruction.  Includes 50 stories using a sequentially introduced, controlled vocabulary.  Students learn 450 words from over 100 phonogram families.  Helps build spelling, phonics and word recognition skills.  Improves usage with writing exercises.

Kid Pix:  Kids can paint, color and draw pictures, create greeting cards, animate pictures and put on digital puppet shows.  Older students will create simple slide shows and animated stories.

Madeline Thinking Games:  Various games using strategies for manipulating a maze, sorting, spelling and matching.  Students are able to watch a number of entertaining movies, paint and crate pictures, play a piano, put together jigsaw puzzles, learn French and Spanish words and decorate a room.

KidSpiration™ :   Helps K-3 students see, organize and develop their great ideas.  Using the proven principles of visual learning, kids build their confidence in creating stories, organizing information, understanding concepts and expressing and sharing their thoughts.  There are over 45 student activities designed to K-3 standards.  Activities focus on reading and writing, science, social studies and more.

Sammy's Science House:  Students experience, sorting, sequencing, following written instruction, weather and the four seasons and how each season affects different plants and animals.

Type to Learn Jr. (Second Grade):  Provides step-by-step guided introduction to the keyboard.  Provides a variety of challenges and rewards and concentrates on development of correct posture and hand placement on the keyboard.

Programmed for Success

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